Kabbadi

Subject: Health and Physical Education

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Overview

Kabaddi is a game of a team. The game is played for 15 minutes each half with 5 minutes interval. This note briefly explains the rules of the kabbadi game.
Kabbadi

kabbadiKabaddi

We played kabaddi in class 6 and 7 as well, but we played with simple rules only. It should be much easier for us in class 8 to play this game because we have practiced a few skills and some general rules. Still we will repeat and practice those skill, learn new rules, apply them and play the game.

Rules relating kabaddi

  1. The playing ground should be 11m * 8m area. The court is divided into two equal parts by centerline.
  2. All the boundary lines should not be wider than 5cm. The toss winning team has the option of choosing either the court or raid.
  3. If any player goes out of the court in playing time then he will be out and the opposing team scores one point so he goes to the court on sitting block.
  4. The game is played for 15 minutes each half with 5 minutes interval.
  5. Generally, the lobby is not under the playing area but gets included into it once the struggling starts.
  6. At any time, the anti-raider goes out of the playing area and catches the raider, then the raiser will not be out instead the anti-raider will be out.
  7. The raider must start chanting before crossing the centerline.
  8. If the raiser stops her/his canting in the anti- raider's court then he will be out.
  9. Until the game ends, both teams will send their raiders turn by turn.
  10. The raider has to either cross the bulk line or touch the opponent/s and return. If not, the raider will be out.
  11. Once the raider returns from one side then the other side's raider must be sent within 5 seconds.
  12. The raider must not be caught to stop his chant, close his mouth, hold on the neck, hit or kick, etc. at this state the raider will not be out. The referee could put such players out of the game for their dangerous activities.
  13. No anti-raider is allowed to cross the centerline at the time of raiding.

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Things to remember
  • We played kabaddi in class 6 and 7 as well but we played with simple rules only.
  • Rules relating kabaddi

    1. The playing ground should be 11m * 8m area. The court is divided into two equal parts by centerline.
    2. All the boundary lines should not be wider than 5cm.the toss winning team has the option of choosing either the court or raid.
    3. If any player goes out of the court in playing time then he will be out and the opposing team scores one point so he goes behind the court on sitting block.
    4. The game is played for 15 minutes each half with 5 minutes interval.
    5. Generally he lobby is not under the playing area but gets included into it once the struggling starts.
    6. At any time the anti-raiser goes out of the playing area and catches the raider then the raiser will not be out instead the anti-raider will be out.
    7. The raider must start canting before crossing the centerline.
    8. If the raiser stops her/his canting in the anti-raider's court then he will be out.
    9. Until the game ends both team will send their raiders turn by turn.
    10. The raider has to either cross the bulk line or touch the opponent/s and return. If not the raider will be out.
    11. Once the raider returns from one side then the other side's raider must be sent within 5 seconds.
    12. The raider must not be caught to stop his cant, close his mouth, hold on the neck, hit or kick, etc. at this state the raider will not be out. The referee could put such players out of the game for their dangerous activities.
    13. No anti-raider is allowed to cross the centerline at the time of raiding.
  • It includes every relationship which established among the people.
  • There can be more than one community in a society. Community smaller than society.
  • It is a network of social relationships which cannot see or touched.
  • common interests and common objectives are not necessary for society.
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Questions and Answers

The general rules of kabaddi are as follow:

  1. The playing ground should be 11m * 8m area. The court is divided into two equal parts by centerline.
  2. All the boundary lines should not be wider than 5cm.the toss winning team has the option of choosing either the court or raid.
  3. If any player goes out of the court in playing time then he will be out and the opposing team scores one point so he goes to the court on sitting block.
  4. The game is played for 15 minutes each half with 5 minutes interval.
  5. Generally, the lobby is not under the playing area but gets included into it once the struggling starts.
  6. At any time, the anti-raiser goes out of the playing area and catches the raider then the raiser will not be out instead the anti-raider will be out.
  7. The raider must start chanting before crossing the centerline.
  8. If the raiser stops her/his canting in the anti- raider's court then he will be out.
  9. Until the game ends, both teams will send their raiders turn by turn.
  10. The raider has to either cross the bulk line or touch the opponent/s and return. If not the raider will be out.
  11. Once the raider returns from one side then the other side's raider must be sent within 5 seconds.
  12. The raider must not be caught to stop his chant, close his mouth, hold on the neck, hit or kick, etc. at this state the raider will not be out. The referee could put such players out of the game for their dangerous activities.
  13. No anti-raider is allowed to cross the centerline at the time of raiding.

The game is played for 15 minutes each half with 5 minutes interval.

The roles of a raider are as follows: -

  1. The raider must start chanting before crossing the centerline.
  2. If the raider stops her/his canting in the anti- raider's court then he will be out.
  3. Until the game ends, both teams will send their raiders turn by turn.
  4. The raider has to either cross the bulk line or touch the opponent/s and return. If not the raider will be out.
  5. Once the raider returns from one side then the other side's raider must be sent within 5 seconds.
  6. The raider must not be caught to stop his chant, close his mouth, hold on the neck, hit or kick, etc. at this state the raider will not be out. The referee could put such players out of the game for their dangerous activities.
  7. No anti-raider is allowed to cross the centerline at the time of raiding.
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