Note on Kho Kho

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Kho Kho

We have learned that Kho Kho is played two teams of nine players. One team is the chaser team and the other team is the runner or defending team. After a certain time, runners switch and play as chasers and vice versa. After nine minutes of play, there is an interval. Play resumes for nine minutes of play after the interval. Whichever team scores more points, in this time, will be declared as winners.Eight chasers out of nine chaser squat in the marked squares in the centre lanes. Each adjacent chaser squat in the centre lane facing the opposite direction (facing sideline) and the other one stands next to the post as an active chaser.


Among nine runners from a team, they are divided into three groups of there in a team. They sit in the lobby and the first of three runners comes into the court to play the game. As soon as the signal is given to start the game, the active chaser chases the three runners to put them out by touching one or all of them. Along with this, the active chaser touches one of the chasers on the back and gives a 'kho' simultaneously. Then the one get 'kho' becomes an active chaser and one to give the 'kho' sits and replaces him. This way the chasers try to touch and try to put the runners out. If one runner is put out then one point is scored. If the chaser could put out three runners then the others group of three runners come into the court before the' kho' is given. In this way, the chaser put out the runners and score the points and the group of three runners keep on coming into court. This process continues for nine minutes.
After nine minutes, the runner becomes the chaser and chaser as runners. This must be done within five minutes. Again, the game continues for nine minutes and the new chaser go on scoring points. After nine minutes of play, there will be an interval of nine minutes. After the interval, again, both the teams play for nine minutes each as chasers and runners. Within this period, whichever team scores more point will be declared the winning team.

kho kho
Kho-Kho

General rules of Kho Kho

  1. This game is played in 16m * 29m rectangular court/field.
  2. Coin is tossed at the beginning of the game and the group to win the toss is given the opportunity to be runner or chaser.
  3. Active chaser is allowed to touch the runner in the centre lane or the runner in the centre lane or the runner on the other side without crossing the line.
  4. Sitting chaser are not allowed to get up from the squares until ‘kho’ is given.
  5. Along with ‘kho’ the active chaser must replace the chaser and sit in his square.
  6. Once the active chaser chases in one direction, he is not allowed to change the direction or turn back until he crosses the post.
  7. Chaser should not sit in any way to obstruct the runners while sitting.
  8. The rule of the change of the direction does not apply to the last rectangle that is between the post line and end line.
  9. Any runner should not touch sitting chasers.
  10. If the runner is touched on any part of the body by the chaser with his hand or the runner goes out of the court then he is out.
  11. At any time, the chasers could change the players but the rumors may not.
  12. One inning in a game both groups must play in turns as runners and as the chaser. The other inning starts after the nine-minute interval.
  13. 9:5:9 + 9 +9:5:9(first inning +interval+second inning) whichever team scores more points in this time will be declared the winning team.

  • We have learned that khokho is played two teams of nine players.
  • Among nine runners from a team they are divided into three groups of there in a team. 
  • One team is the chaser team and the other team is the runner or defending team. After certain time runners switch and play as chasers and vice versa. 
.

Very Short Questions

Kho Kho is played by two teams of nine players. One team is the chaser team and the other team is the runner or defending team. After a certain time, runners switch and play as chasers and vice versa. After nine minutes of play, there is an interval. Play resumes for nine minutes of play after the interval. Whichever team scores more points in this time will be declared as winners.Eight chasers out of nine chaser squat in the marked squares in the centre lanes. Each adjacent chaser squat in the centre lane facing the opposite direction (facing sideline) and the other one stands next to the post as an active chaser.

We have learned that Kho-Kho is played two teams of nine players. One team is the chaser team and the other team is the runner or defending team. After a certain time, runners switch and play as chasers and vice versa. After nine minutes of play, there is an interval. Play resumes for nine minutes of play after the interval. Whichever team scores more points in this time will be declared as winners.Eight chasers out of nine chaser squat in the marked squares in the centre lanes. Each adjacent chaser squat in the centre lane facing the opposite direction (facing sideline) and the other one stands next to the post as an active chaser.

Among nine runners from a team, they are divided into three groups of there in a team. They sit in the lobby and the first of three runners comes into the court to play the game. As soon as the signal is given to start the game the active chaser chases the three runners to put them out by touching one or all of them. Along with this, the active chaser touches one of the chasers on the back and gives a 'kho' simultaneously. Then the one get 'kho' becomes an active chaser and one to give the 'kho' sits and replaces him. This way the chasers try to touch and try to put the runners out. If one runner is put out then one point is scored. If the chaser could put out three runners then the others group of three runners come into the court before the' kho' is given. In this way, the chaser put out the runners and score the points and the group of three runners keep on coming into court. This process continues for nine minutes.
After nine minutes, the runner becomes the chaser and chaser as runners. This must be done within five minutes. Again the game continues for nine minutes and the new chaser go on scoring points. After nine minutes of play, there will be an interval of nine minutes. After the interval again both the teams play for nine minutes each as chasers and runners. Within this period whichever team scores more point will be declared the winning team.

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  • Kho kho is played in ______ rectangular court.

    15cm * 20cm


    16cm * 29cm


    16m * 29m


    15m * 20m


  • Sitting chaser are not allowed to get up from the squares until ‘______’ is given.

    slap


    boo


    kho


    kick


  • Any runner should not touch ______ chasers.

    running


    standing


    sitting


    sleeping


  • Along with ‘kho’ the active chaser must replace the chaser and sit in his ______.

    chair


    triangle


    square


    lap


  • How many runners are there in a team in the game khokho?

    Twelve runners


    Six runners


    Eight runners


    Nine runners


  • You scored /5


    Take test again

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